This is an interdisciplinary program offered in collaboration with the BFA program in Game, Animation, and Simulation Design.
University Requirement (2 hours)
GSTD 1002 – Freshman Seminar
General Education (25 hours)
Note: 3 hours of fine arts/humanities, 3 hours of mathematics, and 4 hours of physical science requirements are included in the major. ART 2013 – Art Appreciation may NOT be taken to fulfill the fine arts/humantities general education requirements.
Computer Science (42 hours)
CSCI 2103 – Computer Science I and CSCI 2101 – Computer Science I Lab
CSCI 2113 – Computer Science II and CSCI 2111 – Computer Science II Lab
CSCI 3103 – Data Structures and Algorithms
CSCI 3213 – Computer Networking
CSCI 3233 – Theory of Computation
CSCI 3403 – Artificial Intelligence
CSCI 3703 – Computer Architecture
CSCI 4133 – Operating Systems
CSCI 4143 – Programming Languages and Compilers
CSCI 4153 – Software Engineering
CSCI 4203 – Database Design and Implementation
CSCI 4922 – Senior Project I
CSCI 4932 – Senior Project II
3 hours of upper-level Computer Science, Data Science, or Mathematics electives
Gaming and Animation (21 hours)
CSCI 2133 – Game Development
CSCI 3043 – Game Studio Workshop
CSCI 3053 – Fundamentals of Game Programming I
CSCI 3073 – Fundamentals of Game Programming II
CSCI 3153 – Mobile Application Development
CSCI 3913 – Virtual Reality Workshop
CSCI 4163 – Computer Graphics
Art and Design (6 hours)
ART 1103 – Introduction to Game Development
Select 3 hours from the following:
ART 1043 – Two-Dimensional Design
ART 2183 – Game Design Management
ART 2193 – Introduction to 3D Modeling Tools
Mathematics (17-19 hours)
MATH 2033 – Discrete Mathematics
MATH 2753 – Linear Algebra
Select 5 hours from the following:
MATH 1525 – Calculus I
MATH 2125 – Applied Calculus
Select 3 hours from the following:
MATH 3043 – Applied Probability and Statistics I
MATH 4073 – Introduction to Probability and Statistics
Select 3-5 hours from the following:
MATH 1545 – Calculus II
MATH 3143 – Applied Probability and Statistics II
MATH 4233 – Data Science
MATH 4533 – Statistical Methods
Physics (4 hours)
Select one of the following course combinations:
PHYS 2003 – College Physics I and PHYS 2001 – College Physics I Lab
or
PHYS 2203 – University Physics I and PHYS 2201 – University Physics I Lab
Other Requirements (3 hours)
ENGL 3023 – Technical Writing
Total Hours – 120
- 2025-2026
- 2024-2025
- 2023-2024 [pdf]
- 2022-2023 [pdf]
- 2021-2022 [pdf]
- 2020-2021 [pdf]
- 2019-2020 [pdf]
- 2016-2017 [pdf]
- 2015-2016 [pdf]
- 2014-2015 [pdf]
- 2013-2014 [pdf]
Department: | Mathematics & Computer Science / College of Science & Engineering |
Hours Required: | 120 |
Categories: | Major, Undergraduate |
Delivery: | On-Campus |
This program is jointly offered with the Department of Art and Design for students interested in developing video games and animations. Students learn how to create innovative artistic narratives and how to translate those narratives into animated productions as mobile and desktop apps. Project-based industry-like experience is the focus of this training.
Learning Goals
- Our graduates communicate effectively.
- Our graduates can make ethical decisions related to the use of technology.
- Our graduates demonstrate the knowledge and principles of computer operating systems, architecture and machine organization to solve problems.
- Our graduates use technology effectively.
- Our graduates demonstrate the knowledge and analytical skills that are required for careers in computer science.