Department: | |
Hours Required: | 121 |
Categories: | Major, Undergraduate |
Delivery: | On-Campus |
Have you ever dreamed of designing your own 3D games or a 3D prototype of a new product? Game animation and simulation is the perfect major for you! Students in-game animation and simulation design are taught 3D animation techniques as well as the production and management of game environments. They are also trained for a broad variety of scenarios that require prototyping 3D designs for manufacturers of medical equipment, transportation, and the military.
Courses in this program prepare students for professional practice in game, animation, and simulation design by applying technical, and theoretical skills to solve problems using open-source and other software applications. Upon completion of the program, students will be able to critically analyze, develop, and produce engaging mass media projects associated with a variety of entertainment, industrial, commercial, and educational fields.
Learning Goals
- Students will be able to communicate orally, visually and in written form to support a visual art or design decision.
- Students will understand art in terms of its civic and ethical impact.
- Students critically analyze visual design problems, synthesize information and create pieces with corresponding written or oral language to support their outcomes.
- Students employ traditional art techniques and technological knowledge necessary to work in the art and design community.
- Students use the tools and technology related to their specific concentration, and will acquire an informed voice as it pertains to art history.
The bachelor of fine arts in game animation and simulation design requires a total of 121 hours. Some of the courses students can expect to take in this degree program include the following:
- Three-Dimensional Design
- Two-Dimensional Design
- Game Design Management
- Basic Digital Photography
- Physics of Animation
- 3D Character Rigging
- Advanced Level Game Design Project
Emphasis in Game, Animation and Simulation (BFA)
121 hours
University Requirement – 2 hours
GSTD 1002 Freshman Seminar
General Education – 32 hours (3 hours of humanities are included in the major) ART 2013 Art Appreciation cannot fulfill the humanities requirement.
Core Curriculum – 87 hours
ART 1013 Drawing I
ART 1023 Three-Dimensional Design
ART 1043 Two-Dimensional Design
ART 1102 Introduction to Game Development
ART 2093 Introduction to Playgramming
ART 2123 Graphic Software Applications
ART 2133 Basic Digital Photography
ART 2143 Art History I
ART 2183 Game Design Management
ART 2193 Introduction to 3D Modeling Tools
ART 3053 Animation I
ART 3093 Physics of Animation
ART 3123 Art History II
ART 3133 3D Character Design and Sculpture
ART 3143 3D Character Rigging
ART 3153 Simulation Development I
ART 4132 Senior Capstone Review
ART 4153 Animation II
ART 4173 Simulation Development II
ART 4193 Game Development Senior Project
CSCI 1102/1101 Computer Science I/Lab
CSCI 2133 Game Development
3 hours selected from:
ART 1033 Concept Art
ART 1113 Drawing II
3 hours selected from:
ART 3223 Illustration
ART 3543 Figure Drawing
3 hours selected from:
ART 4033 History of Modern Art
ART 4063 Art History Seminar I
ART 4073 Art History Seminar II
3 hours selected from:
ART 4023 Advanced Art Studio I
ART 4013 Special Topics in Art I
ART 4113 Special Topics in Art II
ART 4123 Advanced Art Studio II
ART 4163 Advanced Level Visual Design
3 hours selected from:
CSCI 3043 Game Studio Workshop
CSCI 3913 Virtual Reality Workshop
6 hours selected from:
ART 3353 Multimedia and Web Design I
ART 3363 Advanced Digital Photography
ART 4353 Multimedia and Web Design II
CSCI 2113/2111 Computer Science II/Lab
DC 2333 Fundamentals of Digital Cinema
DC 3333 Intermediate Digital Cinema
ENGL 4043 World Creation and Design
Completion of remaining hours to total 121 hours (as approved by advisor.) A minor area is not required but is recommended.