Southern Arkansas University - the most affordable, fastest growing university in Arkansas

Southern Arkansas University

MuleriderESPORTS

About eSports at SAU

Gamers at SAU participate in a variety of multiplayer games including “Smash Bros Ultimate,” “Rainbow Six,” “League of Legends,” “Starcraft,” and “Magic: The Gathering.”

A Gaming Living and Learning Community is located on the 2nd floor in the Reynold Center, where a computer lab is available for eSports.

Starting in the Fall, Mulerider eSports will meet the first Monday of each month at 4 p.m. in the Gaming Lab in the Reynolds Center.

For more information about eSports at SAU, contact Sandra Martin at esports@saumag.edu.

eSports at Southern Arkansas University provides a  the opportunity for students to enjoy playing video games in competition with each other.

SAU’s affordable tuition and the Computer Game and Animation Design programs create an attractive option for anyone interested in computer game development. The curriculum provides innovative ways for students to become active in the community and a healthy outlet for eSports participants.

Learn more about the Game and Animation Design programs at SAU.

Game, Animation, and Simulation BFA

The bachelor of fine arts in game animation and
simulation design requires a total of 120 hours. Some
of the courses students can expect to take in this
degree program include the following:

  • Three-Dimensional Design
  • Two-Dimensional Design
  • Game Design Management
  • Basic Digital Photography
  • Physics of Animation
  • 3D Character Rigging
  • Advanced Level Game Design Project

Emphasis in Game, Animation and Simulation (BFA)
120 hours

Courses prepare students for the professional practice in game, animation and simulation design by applying technical, and theoretical skills to solve problems using open source and other software applications. Upon completion, students will be able to critically analyze, develop, and produce engaging mass media projects associated with a variety of entertainment, industrial, commercial, and educational fields.

University Requirement – 2 hours
GSTD 1002 Freshman Seminar

General Education – 35 hours (ART 2013 Art Appreciation cannot fulfill the humanities requirement.)

Core Curriculum – 79 hours
ART 1013 Drawing I
ART 1023 Three-Dimensional Design
ART 1043 Two-Dimensional Design
ART 1102 Introduction to Game Development
ART 2093 Introduction to Playgramming
ART 2123 Graphic Software Applications
ART 2133 Basic Digital Photography
ART 2143 Art History I
ART 2183 Game Design Management
ART 2193 Introduction to 3D Modeling Tools
ART 3053 Animation I
ART 3093 Physics of Animation
ART 3123 Art History II
ART 3133 3D Character Design and Sculpture
ART 3143 3D Character Rigging
ART 3153 Simulation Development I
ART 4132 Senior Capstone Review
ART 4153 Animation II
ART 4173 Simulation Development II
ART 4193 Game Development Senior Project
CSCI 1102/1101 Introduction to Computing/Lab

3 hours selected from:
ART 1033 Concept Art
ART 1113 Drawing II

3 hours selected from:
ART 3223 Illustration
ART 3543 Figure Drawing

3 hours selected from:
ART 4033 History of Modern Art
ART 4063 Art History Seminar I

3 hours selected from:
ART 4023 Advanced Art Studio I
ART 4113 Special Topics in Art II
ART 4123 Advanced Art Studio II
ART 4163 Advanced Level Visual Design

6 hours selected from:
ART 3353 Multimedia and Web Design I
ART 3363 Advanced Digital Photography
ART 4353 Multimedia and Web Design II
CSCI 2103 Computer Science I
CSCI 2113 Computer Science II
CSCI 3043 Game Studio Workshop
DC 3333 Intermediate Digital Cinema
ENGL 4043 World Creation and Design

Completion of remaining hours to total 120 hours (as approved by advisor.) A minor area is not required but is recommended.

 

Department:

Art & Design / College of Liberal & Performing Arts

Hours Required: 120
Categories: Major, Undergraduate
Delivery:On-Campus

Have you ever dreamed of designing your own 3D games or a 3D prototype of a new product? Game animation and simulation is the perfect major for you! Students in game animation and simulation design are taught 3D animation techniques as well as production and management of game environments. They are also trained for a broad variety of scenarios which require prototyping 3D designs for manufacturers of medical equipment, transportation and the military.

Learning Goals

  1. Students will be able to communicate orally, visually and in written form to support a visual art or design decision.
  2. Students will understand art in terms of its civic and ethical impact.
  3. Students critically analyze visual design problems, synthesize information and create pieces with corresponding written or oral language to support their outcomes. 
  4. Students employ traditional art techniques and technological knowledge necessary to work in the art and design community.
  5. Students use the tools and technology related to their specific concentration, and will acquire an informed voice as it pertains to art history.

software, engineering, computer, interface, game, gaming, design, animation, 3D, modeling, drawing, writing

Program Contact

Steven Ochs
Professor of Art / Chair, Dept. of Art & Design
Art & Design
seochs@saumag.edu
http://www.saumag.edu/art
870-235-5053 (Office)


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100 E. University, Magnolia, Arkansas 71753-5000 Telephone: (870) 235-4000