{"id":7,"date":"2018-03-31T21:42:28","date_gmt":"2018-03-31T21:42:28","guid":{"rendered":"https:\/\/web.saumag.edu\/gamedesign\/?page_id=7"},"modified":"2018-03-31T21:42:28","modified_gmt":"2018-03-31T21:42:28","slug":"game-and-animation-design-computer-science","status":"publish","type":"page","link":"https:\/\/web.saumag.edu\/gamedesign\/game-and-animation-design-computer-science\/","title":{"rendered":"Game and Animation Design (Computer Science)"},"content":{"rendered":"<div id='show-me'><div class=\"program-head\"><div class=\"program-title\"><span>Computer Science (Computer Game &#038; Animation Design)<\/span><\/div><img decoding=\"async\" src=\"https:\/\/web.saumag.edu\/academics\/wp-content\/blogs.dir\/33\/files\/2017\/02\/10D_4F_5881567_3388892804_5-810x275.jpg\" \/><\/div> \n<div class=\"tabbable-panel\">\n\t\t\t\t<div class=\"tabbable-line\">\n<ul class=\"nav nav-tabs\" role=\"tablist\" id=\"program-tab\">\n  <li role=\"presentation\" class=\"active\"><a href=\"#about\" aria-controls=\"catalog\" role=\"tab\" data-toggle=\"tab\"><i class=\"fa fa-info\"><\/i>About<\/a><\/li>\n   <li role=\"presentation\"><a href=\"#catalog\" aria-controls=\"catalog\" role=\"tab\" data-toggle=\"tab\"><i class=\"fa fa-book-open\"><\/i>Catalog<\/a><\/li>  <li role=\"presentation\"><a href=\"#degreeplans\" aria-controls=\"degreeplans\" role=\"tab\" data-toggle=\"tab\"><i class=\"fa fa-certificate\"><\/i>Degree Plans<\/a><\/li>             <\/ul>\n<\/div>\n<\/div>\n<div class=\"tabbable-panel\">\n\t\t\t\t<div class=\"tabbable-line tabs-below\">\n<div class=\"tab-content\">\n  <div role=\"tabpanel\" class=\"tab-pane fade\" id=\"careers\"><p><\/p><\/div>\n  <div role=\"tabpanel\" class=\"tab-pane fade\" id=\"catalog\"><p><p>This is an interdisciplinary program offered in collaboration with the BFA program in Game, Animation, and Simulation Design.<\/p>\n<h4>University Requirement (2 hours)<\/h4>\n<p>GSTD 1002 &#8211; Freshman Seminar<\/p>\n<h4>General Education (25 hours)<\/h4>\n<p><strong>Note:<\/strong> 3 hours of fine arts\/humanities, 3 hours of mathematics, and 4 hours of physical science requirements are included in the major. ART 2013 &#8211; Art Appreciation may NOT be taken to fulfill the fine arts\/humantities general education requirements.<\/p>\n<h4>Computer Science (42 hours)<\/h4>\n<p>CSCI 2103 &#8211; Computer Science I and CSCI 2101 &#8211; Computer Science I Lab<br \/>\nCSCI 2113 &#8211; Computer Science II and CSCI 2111 &#8211; Computer Science II Lab<br \/>\nCSCI 3103 &#8211; Data Structures and Algorithms<br \/>\nCSCI 3213 &#8211; Computer Networking<br \/>\nCSCI 3233 &#8211; Theory of Computation<br \/>\nCSCI 3403 &#8211; Artificial Intelligence<br \/>\nCSCI 3703 &#8211; Computer Architecture<br \/>\nCSCI 4133 &#8211; Operating Systems<br \/>\nCSCI 4143 &#8211; Programming Languages and Compilers<br \/>\nCSCI 4153 &#8211; Software Engineering<br \/>\nCSCI 4203 &#8211; Database Design and Implementation<br \/>\nCSCI 4922 &#8211; Senior Project I<br \/>\nCSCI 4932 &#8211; Senior Project II<br \/>\n3 hours of upper-level Computer Science, Data Science, or Mathematics electives<\/p>\n<h4>Gaming and Animation (21 hours)<\/h4>\n<p>CSCI 2133 &#8211; Game Development<br \/>\nCSCI 3043 &#8211; Game Studio Workshop<br \/>\nCSCI 3053 &#8211; Fundamentals of Game Programming I<br \/>\nCSCI 3073 &#8211; Fundamentals of Game Programming II<br \/>\nCSCI 3153 &#8211; Mobile Application Development<br \/>\nCSCI 3913 &#8211; Virtual Reality Workshop<br \/>\nCSCI 4163 &#8211; Computer Graphics<\/p>\n<h4>Art and Design (6 hours)<\/h4>\n<p>ART 1103 &#8211; Introduction to Game Development<\/p>\n<h4>Select 3 hours from the following:<\/h4>\n<p>ART 1043 &#8211; Two-Dimensional Design<br \/>\nART 2183 &#8211; Game Design Management<br \/>\nART 2193 &#8211; Introduction to 3D Modeling Tools<\/p>\n<h4>Mathematics (17-19 hours)<\/h4>\n<p>MATH 2033 &#8211; Discrete Mathematics<br \/>\nMATH 2753 &#8211; Linear Algebra<\/p>\n<h4>Select 5 hours from the following:<\/h4>\n<p>MATH 1525 &#8211; Calculus I<br \/>\nMATH 2125 &#8211; Applied Calculus<\/p>\n<h4>Select 3 hours from the following:<\/h4>\n<p>MATH 3043 &#8211; Applied Probability and Statistics I<br \/>\nMATH 4073 &#8211; Introduction to Probability and Statistics<\/p>\n<h4>Select 3-5 hours from the following:<\/h4>\n<p>MATH 1545 &#8211; Calculus II<br \/>\nMATH 3143 &#8211; Applied Probability and Statistics II<br \/>\nMATH 4233 &#8211; Data Science<br \/>\nMATH 4533 &#8211; Statistical Methods<\/p>\n<h4>Physics (4 hours)<\/h4>\n<p>Select <strong>one<\/strong> of the following course combinations:<\/p>\n<p>PHYS 2003 &#8211; College Physics I and PHYS 2001 &#8211; College Physics I Lab<br \/>\nor<\/p>\n<p>PHYS 2203 &#8211; University Physics I and PHYS 2201 &#8211; University Physics I Lab<\/p>\n<h4>Other Requirements (3 hours)<\/h4>\n<p>ENGL 3023 &#8211; Technical Writing<\/p>\n<h4>Total Hours &#8211; 120<\/h4>\n<\/p><p><\/p><\/div>\n  <div role=\"tabpanel\" class=\"tab-pane fade\" id=\"degreeplans\"><ul>\n<li><a href=\"https:\/\/catalog.saumag.edu\/preview_program.php?catoid=8&amp;poid=1737&amp;returnto=288\">2025-2026<\/a><\/li>\n<li><a href=\"https:\/\/catalog.saumag.edu\/preview_program.php?catoid=6&amp;poid=1192\">2024-2025<\/a><\/li>\n<li><a href=\"https:\/\/web.saumag.edu\/academics\/files\/2023\/11\/Computer-Science-Gaming.pdf\">2023-2024<\/a> [pdf]<\/li>\n<li><a href=\"https:\/\/web.saumag.edu\/academics\/files\/2017\/02\/Computer-Science-Gaming.pdf\">2022-2023<\/a> [pdf]<\/li>\n<li><a href=\"https:\/\/web.saumag.edu\/academics\/files\/2014\/12\/comp-sci-gaming-21.pdf\">2021-2022<\/a> [pdf]<\/li>\n<li><a href=\"https:\/\/web.saumag.edu\/academics\/files\/2020\/06\/Computer-Science-Computer-Gaming-and-Animation-Design.pdf\">2020-2021<\/a> [pdf]<\/li>\n<li><a href=\"https:\/\/web.saumag.edu\/academics\/files\/2017\/02\/cs-gaming-19-20.pdf\">2019-2020<\/a> [pdf]<\/li>\n<li><a href=\"https:\/\/web.saumag.edu\/academics\/files\/2017\/02\/ComputerGamingAndAnimationDesign_2016-2017.pdf\">2016-2017<\/a> [pdf]<\/li>\n<li><a href=\"https:\/\/web.saumag.edu\/academics\/files\/2015\/08\/computer-game-animation-2015-2016.pdf\">2015-2016<\/a> [pdf]<\/li>\n<li><a href=\"https:\/\/web.saumag.edu\/academics\/files\/2013\/06\/Computer-Science-Computer-Gaming-and-Animation-Design-2014-2015.pdf\">2014-2015<\/a>\u00a0[pdf]<\/li>\n<li><a href=\"https:\/\/web.saumag.edu\/academics\/files\/2013\/06\/CompSciCompGamingAnimaDesignOpt-BS.pdf\">2013-2014<\/a> [pdf]<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<\/div>\n  <div role=\"tabpanel\" class=\"tab-pane fade\" id=\"advisors\"><\/div>\n  <div role=\"tabpanel\" class=\"tab-pane fade\" id=\"accreditations\"><\/div>\n  <div role=\"tabpanel\" class=\"tab-pane fade\" id=\"requirements\"><\/div>\n  <div role=\"tabpanel\" class=\"tab-pane fade\" id=\"testimonials\"><\/div>\n  <div role=\"tabpanel\" class=\"tab-pane fade\" id=\"custom-tab\"><\/div>\n  <div role=\"tabpanel\" class=\"tab-pane fade-in active \" id=\"about\"><div class=\"details\"><table data-row-style=\"rowStyle\" class=\"table table-condensed table-hover table-striped\"><tbody><tr><td><span class=\"college-department\">Department:<\/span><\/td><td><p><a href=\"https:\/\/web.saumag.edu\/science\/departments\/mathematics\/\">Mathematics &amp; Computer Science<\/a>\u00a0\/\u00a0<a href=\"https:\/\/web.saumag.edu\/science\/\">College of Science &amp; Engineering<\/a><\/p>\n<\/td><\/tr>\n\t\t\t\t<tr><td><span class=\"hours\">Hours Required: <\/span><\/td><td>120<\/td><\/tr>\n\t\t\t\t<tr><td><span class=\"type\">Categories: <\/span><\/td><td>Major, Undergraduate<\/td><\/tr>\n\t\t\t\t\t\t\t\t<tr><td><span class=\"delivery\">Delivery:<\/span><\/td><td>On-Campus<\/td><\/tr><\/tbody><\/table>\n\t\t\t\t\t\t\t\t<\/div> \n\n\t\t\t\t<p>This program is jointly offered with the Department of Art and Design for students interested in developing video games and animations. Students learn how to create innovative artistic narratives and how to translate those narratives into animated productions as mobile and desktop apps. Project-based industry-like experience is the focus of this training.<\/p>\n<div id=\"learning-goals\" class=\"alert alert-primary\">\n<h3>Learning Goals<\/h3>\n<ol>\n<li>Our graduates communicate effectively.<\/li>\n<li>Our graduates can make ethical decisions related to the use of technology.<\/li>\n<li>Our graduates demonstrate the knowledge and principles of computer operating systems, architecture and machine organization to solve problems.<\/li>\n<li>Our graduates use technology effectively.<\/li>\n<li>Our graduates demonstrate the knowledge and analytical skills that are required for careers in computer science.<\/li>\n<\/ol>\n<\/div>\n \t\t\t\t\n\t\t\t\t<p style=\"display: none;\">gaming, designer, programmer, production, code, coding, 3D, video<br \/>\r\n<\/p><\/div>\n<\/div>\n<\/div>\n<\/div>\n<br \/><center><div class='action-buttons'><a class=\"button apply prog\" href=\"https:\/\/web.saumag.edu\/apply\" \/>Apply Now<\/a><a class=\"button view prog\" href=\"https:\/\/web.saumag.edu\/academics\/degrees\" \/>View All Programs<\/a><\/div><\/center><\/div><script>\njQuery('#program-tab a').click(function (e) {\n  e.preventDefault()\n  jQuery('.tab-content .tab-pane').removeClass('active in');\n  jQuery(this).tab('show')\n})\n  jQuery('.nav li a').click(function(e) {\n\n        jQuery('.nav li.active').removeClass('active');\n\n        var $parent = jQuery(this).parent();\n        $parent.addClass('active');\n        e.preventDefault();\n    });\n<\/script>\n\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":564,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_acf_changed":false,"_genesis_hide_title":false,"_genesis_hide_breadcrumbs":false,"_genesis_hide_singular_image":false,"_genesis_hide_footer_widgets":false,"_genesis_custom_body_class":"program-mirror","_genesis_custom_post_class":"","_genesis_layout":"content-sidebar","footnotes":"","_links_to":"","_links_to_target":""},"class_list":{"0":"post-7","1":"page","2":"type-page","3":"status-publish","5":"entry"},"acf":[],"_links":{"self":[{"href":"https:\/\/web.saumag.edu\/gamedesign\/wp-json\/wp\/v2\/pages\/7","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/web.saumag.edu\/gamedesign\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/web.saumag.edu\/gamedesign\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/web.saumag.edu\/gamedesign\/wp-json\/wp\/v2\/users\/564"}],"replies":[{"embeddable":true,"href":"https:\/\/web.saumag.edu\/gamedesign\/wp-json\/wp\/v2\/comments?post=7"}],"version-history":[{"count":0,"href":"https:\/\/web.saumag.edu\/gamedesign\/wp-json\/wp\/v2\/pages\/7\/revisions"}],"wp:attachment":[{"href":"https:\/\/web.saumag.edu\/gamedesign\/wp-json\/wp\/v2\/media?parent=7"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}